This fact is not helped by the fact that assault rifles (but not only) are literal laser beams because of the absolutely absent recoil (it is basically only graphical recoil). Let's start with the thing that almost literally brought tears to my eyes: the fastest sniper rifle takes at best 480 ms to ads (that's a whole half of a second, and the barret takes 700ms, bit more on that later) so now guess what? you're forced to not move from a single point if you like running a sniper rifle. I only see a the light of hope in the fact that it is much less camper oriented and quite a lot more fast paced. As I said earlier mw was techhnically outstanding, from texture, to sound design, to graphics and animations.īocw to me is a step back in almost every aspect. I also really love sniping but mw's gameplay forced me to adapt my style to a more tactical and controlling playstyle while still being sort of aggressive, and while I really miss the "old Days" where you could literally quickscope 3 people with smgs I really didn't mind adapting to that kind of sniping. I must point out that I am neither a camper nor a run and gun down everything player. By putting a lot of hours into mw I've come to realize that, while it was a technically outstanding game, on the gameplay side it was horribly designed, with many factors pointing towards an extremely slow and campy play style. I've also played previous cod titles (mainly the big ones: bo, bo2, mw2) so I've come to have a rough idea of the typical cod feel. I want to start by saying that MW is the first cod I've put a lot of hours into. Also, most likely a highly controversial one
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